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December 2006 - Posts

Design Patterns – The Decorator

The decorator describes a solution to the problem of adding functionality to an object without actually changing any of the code in that object. How do I recognize where I need a decorator? The formal definition of the strategy, as given by “Design
posted by andykr | 0 Comments

Design Patterns - The Chain of Responsibility

What is a chain of responsibility and how do I use it? In my last entry I stated that a strategy pattern described one solution to the problem of dealing with alternative implementations at run time. The Chain of Responsibility describes another pattern
posted by andykr | 0 Comments

Design Patterns - The Strategy

What is a strategy and how do I use it? The strategy describes one solution to the main problem inherent in writing generic code - how to deal with unforeseen demands for changes in implementation. How do I recognize where I need a strategy?  The
posted by andykr | 1 Comments

Design Patterns - The BRIDGE

As promised, I am starting a little series on Design Patterns, the first one to look at is the “Bridge” – ofter referred to as the “mother of all design patterns” because it is the most basic of all patterns and you will discover, as you become more familiar
posted by andykr | 0 Comments

Introduction to Design Patterns

It’s been a while! It’s been a while since I have had the time to update my blog and there are several reasons for that, not least of which has been the good one that I have been extremely busy, professionally, working on a number of very interesting
posted by andykr | 0 Comments